Asahi Lina has been developing in Rust a new Linux driver to support Apple M1/M2 GPUs for Asahi Linux … almost completely during 12 hour+ livestreams. Expecting to see triangles rendered late tonight (California time). (Her first Rust code btw)
Does Rust have a special interest group that's working with the kernel engineers to figure out how best to go about this integration, or is it only kernel devs that are working on this?
I'd like to read more about what the Rust people are working on to help this effort, and if there's any particular nightly feature the kernel requires that will soon reach stable for everybody's benefit.
She mentions some challenges with Rust here: