danpalmer
I'm surprised that more isn't done to sell these. I'm a tech enthusiast with disposable income, but the last headset I tried was an old Oculus one about a decade ago. I could see the promise of the tech but need convincing that it's come far enough for me to buy one.

And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it.

I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.

MrJagil
I think they missed the mark with that trailer.

They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming.

The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in the video, the first thing he does is take off the headset and smile? It makes no sense. He should be totally enraptured, not happy to take it off.

It’s like they don’t get their own product.

phh
It basically doesn't say anything about what's new (besides color passthrough), that's rather annoying.

I love my Meta Quest 2, and I'll blindly buy Quest 3 as soon as available. It's an awesome game console, and the games' quality is very consistent (I also do PC VR, and even though PC VR has some neat stuff, it's much more effort. I usually can do PC VR only 1 hour in a row because any frame jitter gives nausea, while Quest manages 1 frame drops per hour).

That being said, I'm expecting to be let down: - No more Carmack. I'm pretty confident he helped push quality forward, and quality is really what puts Quest 2 ahead of its league. You must really have 0 head tracking issue and 0 frame drop. - the design with camera islands screams at "designers wanted a say", but they forgot practical use. Quest 2 was smooth, which makes it easy to put into a bag and out, and camera' lenses were kinda protected. Here you've got the worst part of all. If my smartphones are any reference, the ones with islands are scratched within 6 months. My Quest 2 is 2 years old and looks to be able to sustain 5 years without a hitch. I'm not optimistic about Quest 3.

curiousllama
Apparently, Meta sold as many Quest 2s as Microsoft sold Xbox Series X/S consoles (~20 million).

The metaverse is nonsense, and the Quest Pro flopped. But apparently the main Quest devices are pretty compelling toys.

I wonder if this is a high point, or if they’ll maintain the momentum. Also interested to see if they can ever really build out + monetize their game library .

https://en.m.wikipedia.org/wiki/List_of_best-selling_game_co...

aimor
"Meta said that starting June 4th, the Quest 2 will drop its price by $100 to $299.99 for the 128GB version"

Ah, what a deal. The same price it was 1 year ago.

https://twitter.com/metaquestvr/status/1551975828442910720

GreedClarifies
Meta is moving the state of the art in headsets. It's great to see that the 15-20 billion per year isn't completely wasted.

However, its still a headset and so far the vast populace hasn't been interested in putting a headset on for hours. Clearly Meta is betting this is a "at the margins" issue, that by making the headset slimmer, cooler, and lighter that more people will start using them. I'm not sure, my guess is that the form base form factor is an issue.

Second, there is no user experience that is shockingly compelling yet. I have hope that generative AI can help here, but it looks like we are still a little ways off.

I think Mark knew he had to get away from Apple as they are a horrific partner, and he needed a platform, but the technology is too far off. He's using billions to jam a round peg into a square hole (IMO).

TekMol
All use cases in the video are games.

I think that is the reason why I don't feel anything towards VR headsets. While I am totally into technology, I'm just not interested in games.

Actually, I am not interested in entertainment at all.

I wonder what makes people different, so that some are very much into entertainment and some are not?

_annum
Apple's strategy suddenly became clear to me while watching the Quest 3 promo video: they are delivering a platform, xrOS – an operating system – and not simply a high-spec VR headset.

The strength of the ecosystem will encourage it to be smoothly integrated into daily use, as opposed to being an awkward gaming device you pick up when you want to mess around in VR.

We'll see. Exciting times, the surprise announcement makes me optimistic for the quality of Apple's offering – Zuckerberg is worried.

wortelefant
After we got used to multitask screen input in our lifes for years, VR is a huge bet that we somehow prefer single-focus-session in an environment controlled by someone else. No more checking messages in between, no more friendly distractions, and the VR companies have full control what we see during a session, including ads. This kind of hyperfocus is rare in most use cases, especially at work. I wonder how their UX reasearch justified the effort.
explorer83
I can't help but hate that OLED has been replaced by LCD. I actually sold my Quest 2 and kept the 1 just because of this despite the 2 being better in virtually every other metric. I guess I'll have to wait and see how the 3 LCD compares. Note: I primarily use the Quest for streaming from my PC and low graphic games so I could live with the other tradeoffs. I would paid more for an OLED version of the 2 or 3 so I would eat the cost.
MBCook
Pre-announcing something? Days before an expected Apple announcement in the same market?

Someone is getting nervous.

ChikkaChiChi
Link to press release: https://about.fb.com/news/2023/06/meta-quest-3-coming-this-f...

* 40% slimmer optic profile (without foam) * full color passthrough for AR

system16
Weird trailer. None of those games looked all that appealing, and more time was spent showing a person wearing the headset and making exaggerated gestures than the actual software or experience.

I'm not sure who this was for but it did nothing to make me interested in their headset and just confirmed what I already assumed about it.

steve_adams_86
I’m sure I sound like an old man yelling at clouds but I don’t get why there’s such a push for these platforms.

I got an email from Apple about their event this month, and it said “Code New Worlds”, which in my mind seems to confirm they’re actually going ahead with an AR/VR device. Why?

Where is the market? How many of these things sell? What do people actually do with them?

I like the idea of an AR experience for enabling better work environments, even as a programmer, but my sense is that these technologies are very far in the future still. These will be toys for a while yet.

So what’s the motivation to get into this space? What is the opportunity that Apple sees, for example?

Part of me is optimistic that there’s some incredible application around the corner and it’ll be an exciting moment in the digital space. The other part of me feels like we’re really grasping here, and it’s just a toy (albeit a pretty cool one).

pavlov
Meta hopes that this could be their Windows 3.0 moment.

With desktop GUIs, Apple created the market and built a beautiful product that was also expensive and closed (the Mac II).

Microsoft's cheap GUI environment seemed like a pointless also-ran for years, until suddenly the software and hardware stars aligned and it was good enough to power 95% of apps that people wanted, for a fraction of what Apple charged.

Of course we haven't yet seen what Apple Reality Pro actually does. Looking forward to it!

dom96
Hopefully this one has better speakers. The speakers in the Quest 2 were actually worse than in Quest 1. I don't mean from a sound quality perspective, but from a usability perspective: they literally tickle my skin and I wonder if there is something about my head shape that makes this happen or if everyone experiences it and just lives with it, it's super horrible and distracting.
mikae1
Would never strap anything under Meta control to my face, but would love to see a deGoogled/deFacebooked Android rom for an affordable headset like this one.
nonrepeating
Has anyone here built a business around the Quest 2? A game or app, or custom development? I actually love the device, but I’m not sure how easy the ecosystem is for developers, nor how much traction the device has (or could have) as a non-game app platform.
jandrese
The primary advantage of the Quest 2 was the price, so I hope they don't discontinue it given that the Quest 3 is apparently $200 more expensive. It is still likely to have the biggest disadvantage of the Quest 2, which was the mandatory Facebook/Meta/Horizon Worlds stuff and the absolute headache that came from their account migration/connection shenanigans.
erikpukinskis
Wow, no eye tracking.

My prediction is that eye contact will be the “killer app” of VR. I keep waiting for someone to release an affordable headset that would let you make eye contact with your family/colleagues.

But here we are, 4 generations in and Meta isn’t doing it.

Kinda bizarre, but the future can wait I guess. Hopefully the Quest Pro will prove out the use case at least for the business market.

epolanski
Does that thing still requires a facebook account to be used?

IIRC there was a famous article here some time ago, how some folk got banned on facebook and got locked out of his Oculus.

martythemaniak
During the pandemic I would hang out on calls with a few buddies that got the Q2 or had the Q1. We played some games, but by far my favourite was a cheap Google Streetview browser app called "Wander". We would get on a call (the audio was crystal clear on the Q2s, but not on the Q1s) and go as a group in the app. We would "walk" around different places and talk about a mix of the place and general chit chat. Sometimes a person would show others where they grew up, or spent some time living, share interesting tidbits about that places. Other times, we'd play a game where one person would select a place on the map and the others would try to guess where in the world they were.

Anyway, I didn't care much for VR games and I wouldn't be surprised if mainstream use of VR is not games. Meetings are way better than Zoom/Meet whatever, watching movies on planes and such is way better than on a phone or tablet, with better resolution working would be viable and passthrough would enable things like redesigning your home in a way that's simply not possible with any other screen. There's tons of great non-gaming use cases for VR that's significantly better than any other platform.

bemmu
ubermonkey
I still don't understand why I would want one of these. There's no killer app that makes any sense to me.

I mean, I absolutely do not want one from Facebook, or anything else from Zuck, but even if a company not founded on advertising revenue offered one I don't know why I'd want it.

MikusR
"But that’s not all! In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."
jclardy
I have a Quest 2 and use it occasionally, I have basically relegated it to only gaming. The displays are just too low resolution to try productivity, not to mention passthrough being barely usable to find something on your desk. So this seems like it should improve on the issues I had with the first gen with higher resolution displays, color passthrough, and improved performance.

I am a bit confused on the placement of this device in comparison to the Quest Pro now though, does this have better resolution? Processor? Passthrough?

Definitely an interesting month for the VR/AR world with Apple's announcement coming next week.

segasaturn
I find it interesting just how quickly the interest in VR/AR, NFTs and the Metaverse dried up. 1 year ago this announcement would have made waves around the tech and gadget space, now its an in-other-news story.
AceJohnny2
> Meta has officially announced its Quest 3 VR headset in a post on Mark Zuckerberg’s Instagram.

The future is weird.

ChrisLTD
My biggest complaint about my OG Quest is the weight against my face, so the 3rd gen being thinner and lighter is great news.

As a side note, I miss the Oculus branding. Meta Quest never sounds right to my ears.

dogma1138
Did they solved the problem of needing a Facebook account to use it and when you create one just for it they ban it for violating the TOS and you’re left with an expensive paperweight?
danpalmer
I'm surprised that more isn't done to sell these. I'm a tech enthusiast with disposable income, but the last headset I tried was an old Oculus one about a decade ago. I could see the promise of the tech but need convincing that it's come far enough for me to buy one.

And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it.

I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.

dottjt
Having eagerly bought the Quest 2 as a first-time VR enthusiast, I don't think I'll be buying the Quest 3, or any other headset for a while.

The problem is the software. There just isn't enough high quality software of it being released.

It kind of reminds me of the Xbox. It's like, this capable platform. But it just has no games that I'm interested in, as opposed to the Playstation or Nintendo.

ralusek
Announcing it now, with no specs and no release date, and only a promise of discussing it more in September...clearly meant to draw attention away from whatever Apple announces next week.

As far as VR goes in general, HN is extremely crotchety. I love VR. I love games in VR. I love sculpting in VR. I love hanging in VR. But what I'm really excited about, as someone with a tendency to change seating locations constantly throughout the day, is working in VR. I want a multi-monitor setup in bed. I want one on the couch. I want one on an airplane, in an Uber, etc.

I was hopeful with the Oculus Pro, but I've heard that the resolution just isn't there, for programming tasks it feels like you're reading text on a 720p CRT.

I have high hopes for this space, and am very excited to hear more about this, as well as what Apple announces. What I don't have high hopes for are the responses to my VR enthusiasm. I understand that you would never strap something Facebook makes to your head, or that you just don't like the one or two gimmick games you tried, that's okay.

vyrotek
Me and my kids are excited for it. We've had our Quest2 for a few years and really enjoy it despite a few Meta-related annoyances. One thing I really wished for was better was the passthrough and I hope this delivers. There are a lot of cool game tech demos out there held back by current passthrough quality. Local multiplayer passthrough VR just sounds like a lot of fun.
turnsout
This looks like a great improvement over the Quest 2! It will be interesting to see Apple's headset in comparison. Beyond the obvious price difference, I'm guessing Apple will focus more on personal communication (FaceTime) and productivity (floating iPad apps). Will it be a hard sell when the Quest 3 is pretty good? Guess we'll find out…
rvz
Another surprise front-running tactic from Meta to derail Apple's headset announcement; just like what Microsoft did to Google 3 months ago.

Given they decided to announce this earlier they must have looked at the Apple XR spec leaks and will undercut Apple's efforts to attempt to sell their headset. The first new form factor of an Apple product is the worst one to buy (Unless you are a collector)

Meta is clearly far ahead in AI, XR and vision research than Apple is. But then the goal is obvious and it is the AR glasses. Either way, the death of Meta Platforms Inc. (Formerly Facebook) has been greatly exaggerated here.

We'll see about Apple's headset but the leaks only show that the hardware and the price is very underwhelming. The most important thing to look out for is the software. But no doubt that Apple will try to justify the high price at the last minute.

seydor
> In July 2022, Meta raised the price of the entry-level Quest 2 from $299 to $399, citing a rise in the costs to manufacture and ship the device. It said on Thursday it will lower the price of that headset back down to $299 beginning June 4.

That's interesting, are prices coming down now?

bilsbie
How’s the privacy with this? Do you need a Facebook login?
slily
I've been hoping that Valve or another manufacturer would release an untethered headset, but I might pick one up if that doesn't happen soon. I'm not a fan of the Facebook/Meta ecosystem, but I stopped using and never upgraded from my Rift due to space issues which are worsened by tethering and sensor placement requirements, and getting tangled up in the wire when turning and moving around.

How (in)convenient is streaming to it from a PC/Steam? How about from a different room, is it very sensitive to signal strength? Is the added latency noticeable?

benxh
How does one go about becoming a distributor of Quest products in countries which arent served at all by Meta? Considering I can leverage existing infrastructure and network connections to bring it to market?
tmpz22
The overwhelming positivity of the youtube comment section is suspect for me
IceWreck
The games are nice but noone mentions the fitness apps. I use my quest 2 for cardio/workout and some of those apps get my heart rate up faster than running or other forms of exercise.
spywaregorilla
You gotta wonder how many generations of hardware can they got through before people stop feeling like its reasonable to point at beat saber (2018) as an example of the platform being good.
yewenjie
Can someone please tell me how do these headsets work for high-powered glassess? I would love to buy one but I'm afraid I can't switch to contacts for these.
sergiotapia
I own both the Quest 2 and the Pico 4. The Pico is significantly better across the board. Better screens, much lighter, better controls, runs cooler. I can easily use it until the battery runs out whereas the Quest 2 would give me headaches because of the neck strain. It's too heavy!

Things I would love to know is:

- How does it compare to the Pico 4? - Screen specs - FOV specs - Pass-through, is it better than the Pico 4's?

kypro
Looks great to be honest. The worst thing about the Quest 2 was the size and crappy pass-through.

Will be interesting to see how Apple's headset compares.

cjwilliams
I think an underappreciated hurdle is how silly headsets look. I don't want to embody/identify as someone with a computer strapped over my eyes like a blindfold. It's a bad, even dystopian image. Personally, I think a helmet would be much more appealing form factor, and you have the digital astronaut/crusader allusions.
dougmwne
I’m not sure how major of an upgrade this will be. From a gaming perspective, 2x the GPU will help. The Quest 2 graphics are pretty basic but they get the job done. The MR seems like it’s a solution searching for a problem.

I’m waiting for a headset that I can use during travel in place of an external monitor, but I don’t think this is it yet.

baal80spam
I'm pretty sure timing of this announcement is not accidental, it's basically the last chance before WWDC.
jedberg
If Apple announces at VR/AR headset that looks comparable to the Quest, I think the choice is a no-brainer if you care about privacy. And if you're already in the Apple ecosystem, I can only assume that my Apple headset would work seamlessly with my Mac/iPhone/iWatch/iPad.
ZitchDog
Eye tracking is hardly mentioned in this press release but I think is a Huge Deal. Will allow foveated rendering (huge optimization) as well as increased emotional connection in face to face experiences.

"The eyes are the window to the soul."

edit: My mistake, I misread the PR, quest 3 does not have eye tracking. Boo.

bryanlarsen
I wonder if Quest 2 sales have tanked enough that they don't mind Osborne'ing themselves.
naillo
Wonder if this was released at this particular moment to time it with apples upcoming AR device.
MikusR
"But that’s not all! In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."
turtlebits
I like my Quest 1 for fitness games, but what bothers me most is the low resolution/screen door effect. No mention of any spec improvements in that area. Looks like the official announcement only mentions "higher resolution".
BSEdlMMldESB
Nintendo should be worried...

then again, they tried something like this already. but it never took off.

virtual boy (iirc?) I was still a kid... the technology has come a long way, they should be already working on doing something in this space... again.

LarsDu88
I've been solodevving a VR game on the side since half-life alyx came out. Honestly the pace of hardware advancement is a bit demoralizing as my game is effectively tuned for Quest1 graphics
Simulacra
I still think they need to come down considerably on the weight. Until it is as light as wearing sunglasses, I think it's going to cause fatigue, especially for children.
endisneigh
I personally have 4 quests and the only use case I use somewhat regularly is shapesxr. Everything else is decent but not really compelling. Have spent about 200 on games
wkat4242
Still no word on the GTA: San Andreas port despite it being announced 2 years ago by Zuckerberg himself :'(

I was hoping for some news during this gaming showcase.

mt_
Can we use one of these without a Facebook account?
anttiharju
I think I'll get back into Beat Saber with this, loved the game on CV1 but the cables were a nuisance so ended up selling the goggles.
Wowfunhappy
I have a Valve Index. Should I be looking at these as an upgrade, or still not yet? (I don't care about wireless that much.)
irrational
How do they expect VR/Metaverse to ever take off with such expensive hardware? It is understandable that laptops, desktops, phones cost a lot since the demand is high and people will pay a premium. But, there is little to no demand for VR headsets. Maybe if somehow they ever made the metaverse a must have thing, they could charge $500 for a headset, but right now? They should be digging into their deep coffers and giving the things away.
amelius
I'll buy one when it matches the resolution on my monitor (which isn't even ridiculously high).
sledgehammers
I can't even imagine what kind of dystopian societal destruction they are still capable of.
skymast
Porn is really amazing on the Quest. I look forward to seeing what Apple can do with it.
benguild
Just in time to get rekt
shrubble
Am I the only one who thought of the GrubHub ad music (https://www.youtube.com/watch?v=G-T3qKl6y-c) when watching the linked video?
nathants
the competition for vr is a 27” 1440p 240hz monitor.

perhaps someday vr will be competitive, but not today.

whoevercares
I want to play Diablo IV there!
stan_kirdey
now I have to buy Quest3 and trash it, just like Quest2...
chilloutttt
battery usage is totally problem

twice gpu performance.

pancake headset.

OMG

kgwgk
DueDilligence
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DueDilligence
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questime
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adamwong246
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reptos
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suyash
same old bulky headset, similar price point. Where is the innovation?
kapsteur
Meta seem desperate, for announcing this device, 4 days before Apple will reveal their product
sr.ht